Brick Fishing installation
Brick Fishing requires a compatible Brick Bridge release plus configured framework, inventory, database, notification, Text UI, and minigame providers.
1. Add inventory items
Section titled “1. Add inventory items”Choose the snippet that matches the selected inventory or framework registry:
install/inventory/ox_inventory-items.luainstall/inventory/qb-core-items.luainstall/inventory/quasar-inventory-items.luainstall/inventory/esx-items.sql
Copy only the item entries into the existing registry. Never replace the inventory’s complete item file.
Copy every PNG in install/inventory/images/ to that inventory’s item-image folder. Rods and catch items must retain metadata, so use a supported inventory integration with metadata-capable item handling.
2. Database
Section titled “2. Database”The resource creates and repairs its brick_fishing_profiles table during startup.
install/database/run.sql is an optional create-if-missing reference for owners who prefer to prepare the schema before first launch.
3. Configure
Section titled “3. Configure”Review config.lua for locale, progression, equipment, fish, fishing zones, market placement, payment account, and the optional anchor command. Catalog IDs must remain unique and every zone fish ID must reference an entry in Config.Fish.
4. Start order
Section titled “4. Start order”Start the framework and selected providers, then:
ensure brick_bridgeensure brick_fishingAfter a provider change, repair provider/bridge order and restart Brick Bridge before restarting fishing.
5. First verification
Section titled “5. First verification”Confirm the server reports:
[brick_fishing] server ready: progression, equipment, market, and schema initializedOn a test server, verify the market NPC, equipment purchase, loadout selection, one successful cast, one failed cast, and individual and bulk catch sales.
